Entries in life plan (2)

Wednesday
Feb032010

Ants in my Pants, i.e., Waiting Out the Waiting Game

As soon as I heard about the cast of Nine, I couldn’t wait to see it. As December 25, 2009 closed in, more and more interviews and clips were being revealed—who can forget the Oprah interview (oy, that was good)—causing my anticipation to reach a boiling point. I wanted to see that movie diddymao. It. Looked. So. Good. Daniel Day-Lewis, Marion Cotillard, Penelope Cruz, Judy Dench, SOPHIA LOREN, and dancing and singing and Italy?!!!! I mean, come on, it’s my perfect movie! And then I saw it. And I left with a giant “Meh” on my face. You know what “Meh” looks like. It’s when something really isn’t bad, per se—I mean, I liked Nine. I did. I thought it was a good movie. But “Meh” results when the way you imagined something to be is leaps and bounds better than the actual product or event. You always try to make the event logically seem good in your head, but in your heart you know it kinda sucked. Like the last Indiana Jones movie. Or the prom. Or the iPad.

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Wednesday
Dec232009

This Little Light of Mine....

When I was a young munchkin with an original Nintendo DS, I loved the Super Mario Bros. Games. My sister used to say that watching me play was like watching an artist; I knew exactly when to jump, exactly where to go to get that extra life, to push that high score. I made a goal of beating every level--perfectly, immaculately. I did--except the last one. For some reason I could never bring myself to finish the games. Why? Who knows. Perhaps I got distracted. Perhaps I'd change preferences and attempted to beat Temple of Doom. Perhaps I changed my fixation to Surfer Ken. Frankly, there were too many roads for distraction to even guess at the cause of my abandonment.

Flash forward almost twenty years to a game for my iPhone called Ricky. With its recent update, it's a pretty blatant knock off of the Original Mario Bros. Except it's a little different, as in annoyingly inconsistently different. And when I say annoyingly inconsistent, I mean the controls don't always work the way you want them to, the "enemies" don't always die the way they should, and the characters/jumps/moves are inconsistent to the point where you have to rush through the game to win, never being able to solidify a strategy due to its ever-changing rhythm. I found myself so aggravated that I couldn't get it perfect the first go round, any go round, couldn't explore the perfect play, that I would scream obscenities and exit out of it mid-level. At some point, I caught myself--weren't these games supposed to be fun? Weren't they supposed to be difficult to master/conquer? Weren't the original games just as difficult for me to play?

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